

He misses a lot of steps and doesn't explain very well HOW he does things. He's quite the talent, and really does work 3D Coat magically, but unfortunately he's really weak on actually teaching the basics of what he's doing. > FWIW, I bought and watched most of Jama's Intro to 3D Concept Design tutorials. The power and versatility of ZBrush’s bushes and modelling tool-set is actually unreachable. Voxel, Surface, Boolean, UVing, Texturing, Painting, Baking, Retopo, etc, etc.Īnyway, I think that if we strictly talk about modelling tool-set, although 3D-Coat Voxel’s are a Swiss army knife, Talking about ZBrush Core vs 3D-Coat, I think that the debate is worthless.ģD-Coat Amateur version costs around 100$ and offers all the tools of the standard version : Yes, it's true that, for the moment, the polished and crisp results achievable with ZBrush 4R7 modelling arsenal are undoubtedly better than 3D-Coat,īut admittedly it depends very much on the skill level of the artist (and I'm not very skilled.)

Over the past few weeks I spent much garbage time to dig into 3D-Coat and more I use it more I understand how smart is this software. (although I must admit that I'm not much for robots and weapons in general.) I may do some 3D Coat modeling tutes when I get better and understand the process better.Īnd thank you very much for sharing your progress in 3D-Coat learning!Īnd I like your hard-surface style. All said and done, I still think I got $100 value from watching him work- so no complaints. He's just weak on technical stuff and especially explaining technique. Still, it is very inspirational to watch him work and I do think he put a lot of thought into his workflows.

"Uncrisp" if that's a word.įWIW, I bought and watched most of Jama's Intro to 3D Concept Design tutorials. The other thing about 3D Coat and ZBrush is they have a certain 'look' to them. One of the nice thing 3D Coat has is instancing, which allows me to work on one finger and have them all update, not unlike SketchUp. Voxels are a completely different paradigm that what I'm used to and just like coming from Polys to NURBS, you have to 're-think' your modeling strategies. Don't get me wrong, the quality of the final model is quite suspect, and I couldn't use if for finished client design work (I use MoI3d for that), but I could use it for preliminary concept work and quite fast I think. I've been playing around with 3D Coat lately, and I find I can sketch with it like I do in Photoshop. It represents the start of a robot hand, sculpted in 3D Coat in about an hour. Hope I'm not overstaying my visit, as this post will mostly be about 3D Coat.Ĭonsider this object (click to view larger) That is, paint different features on different layers, in order to better control the final results. I suggest you to use a more Photoshop-centric style. Only, just check if you are on the right layer into the Layers tab.ģ) I noticed that for the 3 different parts of the base, you painted using the same layer (base). I'm an enthusiastic user of 3DCoat and I'm glad that you are trying to include it into your current workflow.ġ) For simple purposes or in order to quickly show rendered prototypes, also 3DCoat's internal renderer it's very good.Ģ) Instead using 3DCoat Paint Room's fill tool and click on every part of the object that you want to paint, you can RMB click on Smart Materials PreviewĪnd click "Fill Whole Layer".

Wow, even though it's your first test involving Moi + 3DCoat + Keyshot, I must say that it's a very very good result! Sorry the video kinda bops around a bit- I don't know 3D Coat that well yet.
